Hoi4 motorized artillery vs spg. com/davefeedbackgamingD.
Hoi4 motorized artillery vs spg I guess motorized arty also works, but I haven't tried it. And mechanized could act as the elite forces, also coupled with mot. That medium SPG battalion is going to cost 504 IC, while the rocket artillery will only cost 277. So the light SPG is still a major soft attack upgrade and costs half the production, so I don't worry about sticking a couple of them into a medium tank division. But in single player build the spg u can do it in mp too th AT divs get like 115 piercing and rlly high org bc of mobile warfare. youtube. Artillery uses 2-3 steel and 1 tungsten, rocket artillery uses 1 steel and 2 Foot infantry with artillery support would have horsedrawn artillery, motorized w/ arty would have motorized artillery, mechanized w/ arty would need SPGs. A combination that always worked for me with tanks is 4 tanks (any kind) , 3 motorized and 2 sp. Sure thats more then twice the cost of an artillery piece. You just need 10 motorized infantry and a support company or two. 8 BOLIVAR - Trial of Allegiance). 408K subscribers in the hoi4 community. All are light armor (that is, light tanks, light spg). Anti I always go Heavy SPG; even when playing Nicaragua. But usually they’re just not I usually use heavy paired with lots of motorized rocket artillery for soft attack paired with hard attack. Battalion, but you can take the arty support with it to add more soft attack if you want. When I started out, I read a few posts saying that Cavalry divisions are good enough to not disband the ones you start with, but beyond the start of the game they're really only good for garrisons. In game, the advantage of an SPG over towed artillery is that SPG has a much higher movement speed (based on it's chassis) and also provides a small amount of armor. So we There are two disadvantages to Motorized Rocket Artillery in comparison to Light SP Artillery: 1) no hardness 2) motorized rocket artillery requires lots of artillery research. I understand that when attacking it's highly recommended to put some artillery in your infantry divisions for extra SA and saving manpower, r/hoi4. Premium Powerups Explore Gaming. Canada also having the soft attack designer works well with SPG variants, whose only real concern is If you actually designate a tank as an spg, it loses a bunch of breakthrough but gains soft attack from some tech and doctrines, so personal choice here between putting a high soft attack gun like the support gun or howitzer on a standard tank or making a true spg. Support Artillery: Gives a smaller bonus to soft attack than a line regiment's artillery battalion because it has fewer guns. Cavalry I think it was shortly after NSB released that motorized and mechanized were overpowered, there was no reason to really use anything else when on the offensive. Battalion, but you can take the But even if you are replacing Motorized Artillery, you could just do so with another tank instead and get better Breakthrough, Hardness, and Soft Attack per Width for the same The idea is great, motorised artillery was a thing and does have a place in hoi4, as mobile soft attack support for motorised divisions. This makes them better than standard artillery at Regular artillery has lower supply requirements and can be produced faster. In terms of overall composition, specializing on infantry and artillery is the most straightforward. But anyways, with Sunflower this will likely change around a little bit because SPGs lose their cost-effectiveness. The other thing to consider, You might opt for infantry Sloped armor is kinda meme, if you need armor just stack a whole lot of armor and engine on a single tank destroyer/SPG or anything not medium tank, while every medium tanks just use Go to hoi4 r/hoi4. When should I add self propelled artillery to my 42 width tank divisions and when Where I use SPGs most often is to beef up soft divisions. There are two disadvantages to Motorized Rocket Artillery in comparison to Light SP Artillery: 1) no hardness 2) motorized rocket artillery requires lots of artillery research. You do suggest that because of having a high organization you can fit some artillery in, and I would like to question why you think the choice to include artillery or not hinges on how high your organization is. 3-) for the best light tank division you can possibly put in the field, 1-2 SPG medium howitzer fixed turret. 2-4 in a 40w is a reasonable amount. SPG hit harder, move faster, and have a slight amount of Motorized Rocket Artillery competes with light SP Art for its niche - low defense combined with decent soft offense. Motorized artillery is just a fast version of line artillery. The upside of rocket artillery is that it has better soft attack (and maybe breakthrough?) than regular artillery. Heavy tanks has a lot less soft attack then artillery and infantry, using it without other units against infantry is pretty ineffective (what I was trying to say). So you need a portion of infantry (or mobile troops for SPG and TD divs). With AA, you have more flexibility to make it uneven and you can add more infantry. Drop a tank for 2 SPAA if CAS/air superiority is a problem. I always go Heavy SPG; even when playing Nicaragua. 4 width to actually be more relevant Did you calculate that Artillery research increases SPG I can make a SPG with medium howitzer with 100% rel and 48 softattack for 9. A Discussion Are there situations where it’s worth using self propelled artillery and AA instead of using motorized? If my tank division already has motorized infantry, Testing out Rocket Artillery vs Artillery in divisions to see which if one is better. Members Online • You need at least 4x+1 the number of motorized as what you have tanks to be able to make it count as a motorized division over a tank division. Use it like line artillery in fast divisions if you want a 7/2 or a 14/4. Kicked off from a discussion @Alex_brunius and I were having in the AI thread, but as he rightly pointed out, not 20W light tanks (5 tank, 2 spg, 2 motorized; OR 4 tank, 2 spg, 3 motorized; OR 6 tanks, 4 motorized). The comparison comes out to: Rockets: 30 soft attack, 12 I have a LOT of questions about motorized, so all help will be appreciated. Coins. Support arty is moderately powerful and super cheap. 6 each compared to 0. Research [edit | edit source] Main article: Support companies technology Types [edit | edit source]. SPG could technically surpass TD Not at all, motorized is the cheap, most effective way to. YO imma let you finish discussing artillery, but SPG has some of the best soft attack of ALL TIME!! Tip Locked post. Mobs. Do you need to make spaa or can you just put motorized aa into the division? Is there any real benefit to making a separate tank type with a separate product Mechanized is basically just motorized with more hardness. art. Damage isn't even close. What this means is that not only do you have an artillery that has the highest breakthrough (12) in 1937, but you have what is basically 1940's level firepower in 1937. you could simply go either with full 20 Width mot, with 15 votes, 18 comments. For your bog standard infantry divisions just add support artillery, the 7/2s aren't worth it. A 7-2 motorized rockets depending on how your air dominance vs Germany is, Support AA might be considered. Tanks are more depending on how your air dominance vs Germany is, Support AA might be considered. If you add in some motorized battalions, they add organization to the division and it fights much better without sacrificing speed (motorized are as fast as light tanks). So from what I’m seeing, mechanized infantry is pretty much absolutely superior to You need to mount the larger gun. arty or motorized arty. 6. Pretty much the same stats as pure infantry, only faster, fuel consuming more expensive and slightly more supply consuming. We want it to count as an SPG division, because SPGs count as both armor and artillery, which means they can get the bonuses from both the armor and artillery high commands. Edit: So a soviet build you can do is mobile warfare left right with 6 MOT / 8 MOT AT for AT divs. Line arty is pretty weak for how much it costs, especially motorized type compared to SPG. 40 p/SAtk This is really important, medium spg has 2 times the soft attack of artillery for the same cost, while having only 2 width instead of 3 and gives armor and pentration and gives an extra slot for infantry. Tldr: Dispersed is a no-brainer for most Hoi4 nation, but the Soviet (with NSB) have bonus that make Concentrated somewhat better. 4 motorized artillery, 13 cavalry, 1 medium tank destroyer, artillery and engineer support. 387K subscribers in the hoi4 community. 30 Weapons III factories just turned online to churn out gun upgrades for these divisions. Support artillery is a very IC-efficient source of soft attack, especially with superior firepower, and support rocket Self propelled artillery are good for tank divisions as they provide lots of soft attack which is what you will be using mostly on the offensive as you mostly attack infantry divisions. If you’re attacking with 14-4, vs enemy infantry, that might be a useful boost. Check the production cost vs the stats you want and consider how many tanks youd Go to hoi4 r/hoi4. For your infantry division you are better of with the Art. Howitzers and extra machine guns. A unit of 9 infantry and support artillery (no line artillery) receives 0 bonus from an artillery advisor. I would not generally recommend it. If you're making vehicles, you want to concentrate stats, and pretty much any real tank will do better. Art in the first place right) it was also about the very same cost and best of all it used no rubber, the only thing that it didn't have was a higher breakthrough and lower supply cost. There, they both add attack and also armor marines, or whatever. But the idea is to max softattack while you also get hardness. The difference isn't always so drastic, and a more reasonable comparison is 30 soft attack from Artillery 2 and 50 from improved Medium SPG, but even an improvement of 60% is a pretty big deal. It lowers the overall cost. But I mostly prefer medium/modern tank template, where I don't use SPGs; I used to gradually upgrade my infantry divisions from 10w pure INF to 20w pure INF to 20w 7/2 INF/ART and finally to 7/2 MOT/M-SPG. Transition to mediums as soon as possible. The main problem with it is now requiring rubber and oil to maintain on divisions that normally did not need them before if you attached them to inf or cav. They got nerfed quite a bit I guess what I’m asking is is it better to do the artillery tank variant over the regular and motorized artillery variants or does it not matter? This thread is archived New comments cannot be 4 motorized artillery, 13 cavalry, 1 medium tank destroyer, artillery and engineer support. In Tank/SpecialForce/Motorized Divisions support Artillery is obviously the better choice because of speed and attack modifiers. Infantry is really there just to be in your opponent's way - you should use designated big divisions of either special forces or tanks to make offensives. Tested this with SF R-L and MW R-R. There's always a large debate on the subreddit as to what the exact number of MOT/TANK/SPG is, but I think it's fairly flexible. 20w would have 6 LT 4 MOT, 40w would have 10 LT 7 MOT 2 LT-SPG, for an extra bit of soft attack. Well, SPG divisions are still weaker than tank divisions. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV I think it was shortly after NSB released that motorized and mechanized were overpowered, there was no reason to really use anything else when on the offensive. 42 p/SAtk Artillery: 3. Strategy is quite simple, yet OP: Use tech bonuses to get a late model Heavy ASAP, then research the SPG variant and start producing Heavy SPG with +2 Reliability. you could simply go either with full 20 Width mot, with Support Art, AT, and AA. Go to hoi4 r/hoi4 • by Motorized divisions are good for exploitation of breakthroughs created by armored divisions - when you create a gap in enemy lines you can send them in to encircle the But the rocket variety still costs 1 steel per factory (and 2 tungsten instead of 1 for regular artillery). Good balance between offense, defense, breakthrough and rather cheap to produce light or heavy SPG both good; but light is the one to use for a cheap, Besides, most infantry-based combat width-optimized templates are uneven. Motorized rocket artillery only starts looking better with a glut of research into rocket upgrades, eventually becoming better than everything but heavy and modern SPG. They're definitely noticeably stronger and you want to replace the motorized brigades in your tank divisions with them, especially once you can get mech 2 or mech 3 and produce a Cavalry consume 0. SPA vs Motorized Artillery: Pros vs Cons . 5% higher base soft attack versus a light, but costs 50% more to produce, plus tungsten. 409K subscribers in the hoi4 community. you want 14-4 + AA or AT, whatever floats your boat. ) is I could be wrong, but the problem with rocket Arty(and spg's, but they get armor to balance it) is that they don't get the boosts from doctrine. Simply add 7 infantry and 2 artillery to your infantry template. Strategy is quite simple, yet OP: Use tech bonuses to get a late model Heavy ASAP, then research the SPG variant and start producing I don't have much to say about motorized, other than to question the preference for 40-wide on what is still essentially infantry. If you add more tanks, ı would choose to add also 1 motorized for each new light tank, not for SPG's tho. Slightly off-topic, you can unlock motorized artillery under the top right icon of motorized. Right I can just also add motorized But if you do insist on exploiting gaps with mot and mech If you want just hold gaps so encircled enemy will not escape then use mechanized with artillery and anti-tank bcs you will be Cavalry consume 0. A 7-2 motorized rockets with motorized will have 7. 95. A If your goal is just to fill width with soft attack and save IC your probably better off using bare bones light tank SPG's with fixed turrets and medium howitzers. It is less punishing for a Soviet with all of their bonuses to choose Concentrated vs Dispersed. This is a true “medium” balanced unit. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. For support: engineers, artillery, I work with/on AI mods, my team has done a lot of tests and we find SPG needs to be 2 or 2. They also The armor divisions will be 2x2 armor +2 motorized or mechanized, and the motorized divisions will be 2x2 or 3x2 motorized + 2 or 3 mobile artillery. It's an easy way to increase soft attack if you can't afford to Unless fuel is a serious constraint, SPG should be straight up better than using line artillery on passive grinder infantry divisions. medium spg are the worst spg in the game. They're ridiculously cheap, never fail, and you need a whopping 3 times less SPG in an SPG brigade than tanks in a tank brigade. A big difference there is going to be cost, both in terms of IC and supply. Slightly off-topic, you can As long as you have fun you can do what you want. It does not slow the division† or affect paradrops. And in 1943, this baseline is a lot higher than in 1940. Testing out Rocket Artillery vs Artillery in divisions to see which if one is better. So light tank divs like the one shown Go to hoi4 r/hoi4. Latest HOI4 province summary spreadsheet (HOI4v 1. 6 allowing motorized to tow arty pieces motorized rocket arty is kinda obsolete. A place to share content, If you run 14 motorized infantry and 4 motorized artillery. Self Propelled/ Motorized Artillery Self Propelled Artillery (SPG) as they're known in Hearts of Iron are a high mobile variant of standard Artillery, which can be researched using the "Explosion" icon on Tank technologies. That said, mechanized are really expensive, it will be extremely difficult to field them in any manner that isn't just supporting your tank divisions which are already expensive. Production of railway artillery is similar to the production of ships in which Self propelled artillery are good for tank divisions as they provide lots of soft attack which is what you will be using mostly on the offensive as you mostly attack infantry divisions. Motorised divisions right now don't have any way to get Basically, I'd like to have a discussion on your preferences for each. 33. I would also suggest some Self Propelled Gun (SPG) brigades, which is our next topic of focus. But the idea is to max softattack while you also get Artillery : You want to use Support Arty in your tank and motorized division until you can produce SPG. That's the assault template if you use the grand batteplan route of their focus tree. So if you want to provide artillery support to your motorized, mechanized, or armored divisions, the best way to do so is to add a self propelled battalion (or two). com/davefeedbackgamingD Do you need to make spaa or can you just put motorized aa into the division? Is there any real benefit to making a separate tank type with a separate product motorized are just your infantry brigades, but faster. 15 votes, 18 comments. Battalions of Mechanized Infantry have 30 HP, Cavalry, Motorized and "leg" Infantry have 25 HP, Paratroopers 22 HP, Mountain Infantry and Marines 20 HP, Tanks 2 HP and I have been playing Hoi4 Day by day The idea is great, motorised artillery was a thing and does have a place in hoi4, as mobile soft attack support for motorised divisions. what is the fricking point in making an SP Artillery divisions when there it ONLY 3 SP ARTILLERY Im telling you man if I see one more post talking about there shit divisions that uses the most obscure and pointless stuff in this game im gonna jump off of a 10 story building. 24 pieces of artillery). As a general rule: Infantry has very low soft attack, tanks have pretty low soft attack, artillery and SPG units have insanely high soft attacks. 14. I never use mediums, but if I did I would likely use that template, or I would do 1 medium, 7 motorized, 8 medium SPG. 4 width to actually be more relevant Did you calculate that Artillery research increases SPG damage by +35%? I just tried a barebones Medium SPG design with a Heavy Howitzer, and it has ~75 Soft Attack for a battalion cost of ~500 IC. For comparison, mot arty with 1945 tech is roughly on par with close support gun light tanks made in 1936 costing < 8 production for damage. 0. They are, by and large, identical in firepower to their horse-drawn versions but require 50 trucks each, have a I usually build rocket artillery to put them as a support company in my infantry divs for more soft attack. Valheim Genshin r/hoi4 • No tanks. were you comparing unupgraded td vs max gun mt? Provided primarily by infantry and motorized or mechanized. ), 3 Motorized, 4 Mountaineers, Additionally 3 five-batallion weapons-only Garrison lines, and exporting 2,000 Weapons II and 300 Improved Artillery a month to puppets, and assorted planes. Support Anti-Air: Gives a smaller bonus to air attack than a line regiment's anti-air battalion I could designate my (Light) SPG tanks as "Artillery" in the designer. For support: engineers, artillery, maybe light armor recon. Edit: The exception to cavalry getting outdated is as MP troops. Motorised divisions right now don't have any way to get much soft power out there without spending research on tanks and the modifications or going full-on rocket research, while simply connecting a wheeled artillery piece on to a truck is a very The first consists of mechanized infantry and the second of motorized infantry =) Motorized is just plain old infantry, but with trucks. You'll still have 40 width but more org. The Cooler King. 44 supply. 12 supply vs motorized with 0. A Motorized vs Mechanized and ideal templates . It Their hard attack and piercing capabilities are significantly better than those of standard artillery but inferior to anti-tank, while their soft attack is a fraction of standard artillery. 213 votes, 84 comments. 9mot inf 2 mot arty, eng+arty+aa+maintenance. Or use regular Motorized Artillery, a motorized version of I agree that rocket artillery should never replace normal artillery, but instead should complement it as a support company. They are just more IC efficient. What are the benefits of using SPG's over motor artillery in armour divisions? Motor artillery doesn't need an extra line of production, since you're generally already building trucks. Wouldn't also use them in tank divisions. But a light SPG has 79% higher soft attack versus regular medium tank. Overall, Motorized Rocket Artillery doesn't fit in well with an armor-focused army composition, since it means more research and production. go, in this case. The most advanced motorized artillery is 34 soft attack in 3 combat width, the most advanced heavy SPG is 80 soft attack in the same width. Moves as fast as tanks and packs more soft attack per battalion added than truck towed artillery. In this video I will give an in-depth guide of how to design and implement SPG division templates in Hearts of Iron IV. The benefit of making SPA is that you can put an oversized gun on it (at the cost of breakthrough), and there are less vehicles per battalion (varies by chassis, medium artillery requires 36 and Go to hoi4 r/hoi4. They got nerfed quite a bit afterwards, can't find the exact numbers because because the patch notes just said "rebalance of tanks" or something like that but IIRC they halved breakthrough for motorized/mechanized. Give them a narrow front battle plan, and Go to hoi4 r/hoi4. You use SPGs in your tank divisions, which is what you'll use to punch holes in enemy lines for pincer movements and encirclements. Tanks+ motorized is more than enough for SP. If you’re insistent on mediums Do like 6 medium SPG (18W) + 7 mechanized (14W) + 4 medium tank (8W). artillery, are just beasts. Medium SPG is weak. MRA is motorized rocket artillery. 36 soft attack, +0-75%, max 63, 54. You will need to make it a little faster for any motorized units. The idea here being that the infantry battalion w/ arty gains no combat width vs a normal infantry battalion and has much better stats, but it costs the relevant artillery equipment and has a higher supply need. 15, 21, 27. Overall, Motorized Rocket Artillery doesn't fit in well with an armor Support doesn't reduce speed, for example, so support artillery can be added to motor or tank divisions without bringing their speed down. So tanks are the usual thing for der Germany, but how about instead you go the motorized side of MW and use tons of motorized, mechanized and the different mobile artilleries. My money is on medium spg running with infantry with an extra infantry to fill the width Top HOI4 infantry template would be the 7/2, 20 width one. I reckon this should work If you want artillery of some sort, then, that means either self propelled guns (SPG) or motorized artillery. The trade off is for higher soft attack, that's it. ) is just how long it takes for the research of mech and rocket artillery to become available. A line that I paired off at points where there were no river crossings and had them do pincer envelopments with 20 width motorized to hold the supply lines behind. For a motorized/mechanized division with at most a splash of 2 light spg costs 150-200 ic more than 2 motorized artillery. This means that a division with only arty won’t attack, or will only attack briefly before their org depletes. It always felt off to me, especially after watching and reading some works emphasizing the importance of motorization in WW2, so I decided to try and figure out why motorization doesn't matter in hoi4 despite being so critical IRL. You might be able to use superheavy SPGs with motorized in singleplayer and still be successful. Without nsb just research it and add it to production que Reply reply So we decided to add motorized artillery units in regular artillery, rocket artillery, anti-air and anti-tank flavors. As Germany and the USSR, for offensive operations, you build 5/2/2 (light tanks/self propelled gun/motorized + engineer support, artillery support and armored recon support) in the early game and transition to 13/7 tanks (medium tanks/motorized + engineer support, logistics support and signal support). It's usually between 25 and 60. There is also Supply, the MRA only costs 0. Of course you must add engineer company, motorized recon company, and support artillery to buff this optimized division. 9/2 has worked well for me against the AI. R. Both of these options are better than adding secondary cannons to your tanks. 2 for regular artillery. But it complicates industry a tad. Question Two questions. Good on their own as fast breakthrough units, and good with tanks. You'll only ever need 1 panzer general to handle all your armored forces. In SP its very useful, but against other players getting enough breakthrough is a Now it is a long-term decision to motorize more of your force, and it requires more planning as your army suffers increasing penalties if you can’t meet fuel demands. Tanks make the breakthroughs and motorized infantry hold the advances so the tanks can keep advancing. Motorized infantry is best (imo) when used in concert with tanks. 28 supply per battalion, the absolute lowest of all of the fast-artillery. SPG is useful if you are already beating the attack values of the opposing force with your breakthrough. For more soft attack quickly, you could add motorized artillery. Without SPG, you are depending on your A few SPG units in tank divisions can boost soft attack by a lot for a relatively light loss in breakthrough, so you can actually cut through infantry units faster. MRA. A because none of the bonuses affect SPG's which would keep up with tanks and MRA are basically a joke. For motorized or mechanized, it's worth it to add some artillery companies. So let's say your basic Infantry Expert : does he boost mechanized and motorized Infantry as well or do you need a combined arms expert? Also I have heard that for example an Artillery Expert only boosts artillery divisions, and therefore only divisions that are primarily artillery and Does Not buff your frontline and support artillery inside your (old) 14/4 Divisions? Self-propelled artillery (also called locomotive artillery) is artillery equipped with its own propulsion system to move toward its firing position. Artillery can slightly outperform unupgraded light SPG using '39 tech, if you go dispersed support + shock and awe + attack certain terrains. Sloped armor is kinda meme, if you need armor just stack a whole lot of armor and engine on a single tank destroyer/SPG or anything not medium tank, while every medium tanks just use riveted armor. Keep in mind artillery research for equipment is 1 year ahead of rocket Now, Motorized Rockets Artillery VS SPG. Motorized are very cheap tbh and coupled with mot. Motor runs at a speed of 12mph while the different tiers of mech run at 8-12mph. com/channel/UCY-qOK6e-aYYmGyOs0p At 40 wide non-superior firepower, I prefer 6 tanks, 5 mot/mech, 6 SPG. You can make them armoured beasts if you want a bit of a stat bonus but that's optional in my opinion. I do sometimes throw a support rocket artillery on some units like Marines and Mountain just to give those elites a bit more punch, but I basically never even think of putting it on a line infantry unit. however, I have a hard time believing that the td have less hard attack and piercing than regular mt. Only recently they added motorized artillery that effectively makes them go at any speed you damn well want. Then just build the cheapest one and attach it to your pure INF divisions. 3 Armored (w/ motorized. SPGs are good against high defense enemy divisions, but only used if you have enough breakthrough. Motorized artillery is generally not great. SPA has higher soft You want to use motorized with tanks; tanks on their own have very bad organization, so they won't fight for very long. 8 BOLIVAR - Trial of The idea is a brainstorming thread about artillery in HoI4. 1942 artillery vs 1940 rockets With the artillery nerf a while back that is the way. This will make its combat width 20 which is optimal for early – mid game. Examples being Superior Firepower "Delay", Grand Battleplan When should I add self propelled artillery to my 42 width tank divisions and when Where I use SPGs most often is to beef up soft divisions. 388K subscribers in the hoi4 community. No. 4km/h, 20 armour (or 25 if you modify the MTD), 320 normal rocket launchers go at speed 4, same with artillery and other crewed guns, but motorized artillery should be a ton faster (around 12kph I think too). And if you realy want mobile rocket arty you can just use towed rocket arty. Their order is not important. You also want it to be 40 width. Infantry-based divisions are bad attackers because of poor offensive stats (attack, This is because howitzers can be equipped on a tank WITHOUT making it an SPG, and it’s significantly stronger. alternatively, you can swap in some motorized to increase the org, which is what i In hoi4 you rarely need a fully motorized force, as having one doesn't really give you much advantage against the non-motorized enemy. The other thing to consider, You might opt for infantry because it will reduce the chance your SPG gets destroyed, First, artillery and their variants have terrible org. Artillery : You want to use Support Arty in your tank and motorized division until you can produce SPG. If you have a doctrine that buffs only Leg Infantry (instead of "All infantry & Mot/Mech" like many other bonuses) it won't apply to motorized/mechanized. 01 is insignificant imo. 2 speed in jungle. SPG is useful if you are already beating the attack values of the opposing force 56 votes, 16 comments. heavy and light SPG, sort of, at least in SP where tanks are meant to push infantry. Motorized artillery sucks, but it’s cheap. You build regular artillery to put in your infantry divisons, which should be by far the biggest part of your army, even if you're the Germans. Medium SPG: 3. mechanized adds much more hardness and defense as well as a bit more breakthrough and armor as compared to an infantry or motorized division. Motorized units take slightly more manpower 1200 vs 1000. I've read in a couple of places that 7-2 is not a thing anymore, and everybody is using 10-0 infantry divs, but when I was playing HOI4 last (this was a couple years ago I'd guess), 7-2 was the overwhelmingly dominant choice. their increase in soft attack is minuscule and they lose out in every other relevant stat. Cavalry have the highest suppression value of any troop type so you should use them to keep conquered territories in line. These will determine the base org and hp, also helps the soft attack stats. Infantry Divisions though benefit from Line Artillery and have slots for more valuable support Do not make artillery only divisions. The soft attack boosts to tanks from superior firepower when i play as a minor (often the case) i typically use foot infantry to hold my fronts, have some infantry/artillery divisions for pushing, and motorized infantry/motorized artillery to support my 1939 artillery vs 1940 rocket artillery: Regular artillery gets two 10% buffs to artillery, while rocket artillery is only at base stats. No artillery. Motorized rocket artillery is I think what you’re seeing here is less about the strength of LSPG and more about the weakness of 14-4. Only need 4 kph for foot soldiers. You could use an even 7-7 split of tanks/moto if you Go to hoi4 r/hoi4. In my experience the thing that's often decisive between different artillery types is the difference in resource costs. Build a few SPG divs for pushing bc it’s only really a good build without them when you have a good allies. 20W light tanks (5 tank, 2 spg, 2 motorized; OR 4 tank, 2 spg, 3 motorized; OR 6 tanks, 4 motorized). If you put in proper motorized rocket artillery, then I have no idea what happened. So we decided to add motorized artillery units in regular artillery, rocket artillery, anti-air and anti-tank flavors. 370K subscribers in the hoi4 community. This gives them some bonus to Soft attack but a whooping -60% on breakthrough! So I guess what I am saying is, if I want to have ~4 Light SPG Tank divisions with the purpose of breaking enemy lines, I should NOT designate them as artillery but keep them as regular light tanks instead. What are the advantages of Motorized over leg infantry other than speed? Disadvantages? Can it defend as Railway artillery, sometimes referred to as railway guns, are different from other units in a lot of ways. Maintenance helps you capture more enemy equipment, especially with units that close pockets. In general unless you are doing some specific strategy light and medium SPG offer only cheaper soft attack increases but will bleed more equipment and manpower. com/channe Go to hoi4 r/hoi4 • by ChrisM778. Which means that 88 days into the game you can start researching motorized rocket arty and you can have the research done by mid 1937. If you need speed, motorized Try using 7 MT, 2 SPG, 1 TD, 10 mot/mech. While light SP Art can be researched sooner, Motorized Motorized Artillery require trucks to pull the arty. Swiftly find equipment tags to use with console commands such as add_equipment in Hearts of Iron IV. . I recommend you building your motorized division really big so you can micro it better. They will have zero organization. Support arty is very good, line artillery isn't worth the cost and supply consumption. However if we are talking Rocket mot/mech vs Tank/mech as a player vs player debate then there are few things I want to point out. It also counts as a tank division for your generals and general staff. They also don't use combat width. You want a mix of Motorized (for ORG and HP), Tanks (for ARM, BRK and hardness) and SPG (for soft attack and hardness). for line artillery, it gets tricky. be/Uf_2_UiZKg8Main Channel https://www. But usually they’re just not Some statistics say 50% of German casualties on Eastern Front and 80% on Western Front were caused by Artillery. And even if you have air superiority, having AA in your divisions will grind Motorized artillery is just a fast version of line artillery. As long as you have fun you can do what you want. Within the terminology are the self-propelled gun, self-propelled howitzer, self-propelled mortar, and self-propelled rocket artillery. It also I recommend against truck-mounted rocket artillery unless you plan on making it a major go-to for many divisions; regular rocket artillery can be used as a support company, truck-based rocket Per cost, motorized artillery is better value for sure. Keep in mind artillery research for equipment is 1 year ahead of rocket With 1. artillery light tanks will add A LOT of soft attack. 1939 artillery vs 1940 rocket artillery: Regular artillery gets two 10% buffs to artillery, while rocket artillery is only at base stats. Either you have it in some form of meta division template next to artillery or you have support AA and nothing else in SP. (7 Marines + 1 Artillery + 1 HSART + Artillery Support) Both the Soviets and the Chinese, who have waaaay more manpower than Finland, fell to this simple idea. It’s essentially self-attritioning. Vote: Jobs vs. My money is on medium spg running with infantry with an extra infantry to fill the width In terms of your specific division— too many motorized artillery units. So that 276 votes, 49 comments. Depends on your doctrines. And for cheap, non SPAR. You can add towed artillery but these are soft Foot infantry with artillery support would have horsedrawn artillery, motorized w/ arty would have motorized artillery, mechanized w/ arty would need SPGs. ( again, depends on your industry. The big gun is the most exciting part. Dispersed is sort of unique (strange?) in that it boosts motorized rocket artillery as well as just the basic line varieties of traditional or rocket artillery. SPAAs reduce penalties from enemy air superiority and have very high piercing value. SPG, SPAA and TD. 20 MRA 15 Mot. for support artillery focuses, use the same template as mentioned above. Infantry, artillery, and cavalry are 100% soft; tanks, mechanized, and motorized have hardness values. Examples being Superior Firepower "Delay", Grand Battleplan For a motorized division you can put like 11 motorized and 3-4 art, its cheap and work, you can change it however you want, by adding more artillery or motorized, just keep in mind that you need at least 40 org, and dont go too far from the combat width meta. You can even skip out on the engine if it's for infantry. 5 IC. or motorized artillery) for fun and it wasn't as I always go Heavy SPG; even when playing Nicaragua. 07 for infantry and 0. EDIT: Yes, and to clarify, some support divisions use motorized equipment and some don't, but regardless they all magically move at the same speed as the rest of the division. They are, by and large, identical in firepower to their horse-drawn versions but require 50 trucks each, have a roughly 50% bigger supply footprint and, of course, require fuel to run properly. It is more appropriate to compare mot arty to the SPG tank variants, and it's a similar deal with As soon as you get the final tier of rocket artillery, the motorized rocket artillery variant of motorized (not the towed rocket artillery) is the most efficient in terms of soft attack per IC and In a 14/4 you would have some combination of 14 things that arent arty, like tanks and motorized, and 4 things that are arty, like SPG. I promise you, this is going to shred through the AI ( even through fully buffed AI). Hint hint. i did some testing on superior firepower, and it really depends on what side of it you are using. r/hoi4. Also the first tech of mech increases the hardness of all motorized by 100% (double what it was before). I'm a pretty prominent hater of line artillery. Tanks+ motorized is more than enough for Dispersed support is worthless. Line Artillery is twice as strong as Support Atrillery and only costs 50% more to build(36 vs. I generally have a few 20w motorized divisions with some artillery and a tank battallion to hold open breakthroughs made by the tanks. 55 IC less than a motorized truck at 1. They are high-mobility vehicles, usually based on continuous tracks carrying either a large field gun, howitzer Some people claim that SP artillery should be used late game, since they are expensive to produce. I did not cut Weapons II production. You could technically do a motorized & motorized rocket arty build, but imo rocket arty is just too expensive ( i think its like 6 IC). The motorized artillery has more defense and breakthrough but that is only useful if you are up against enemies with high attack whereas the hardness is always applied. That's kinda solid. Why would you switch out artillery for AT at any point? Either you're in MP and have AT from the start or you're in SP and you never need AT. This is because the division is 100% infantry and 0% artillery, I think to make SPGs more worthwhile, make its hp better than the motorized artillery since yes the extra hardness helps but IRL SPGs are better than towed guns because they can "shoot & Try using 7 MT, 2 SPG, 1 TD, 10 mot/mech. It has different terrain modifiers as well. 0 coins. I have been playing Hoi4 Day by day, everyday, since May 7th, 2020, ask me anything upvotes I usually build rocket artillery to put them as a support company in my infantry divs for more soft attack. This has Latest HOI4 resource history spreadsheet (HOI4v 1. So motorized are still faster in jungle and even faster in the forests. Merch: https://www. I agree they're not worth The light SPG is solid bang for your buck, and will make the division cheaper, in addition to the soft attack gains. It will still take a while to be better, but the windows where Dispersed is better is smaller. View community ranking In the Top 1% of largest communities on Reddit. 1. The medium SPG has a 23. I've been playing this game for about 2 months now and I just realized I've made a huge mistake in discounting cavalry as an actual effective military unit. The comparison comes out to: Rockets: 30 soft attack, 12 defense, 9 breakthrough Artillery: 36 soft attack, 15 defense, 7 breakthrough. Heavy SPG is the highest source of soft attack in the game but boy do the eat up supplies (0. The cheapest light tank you can make is the interwar light tank with a heavy machine gun and wheeled suspension, easy maintenance, 2 extra ammunition storage, and a squeeze-bore adaptor (the ammunition storage and adaptor cost no IC to add), and is only . This has 6. I tried out a full motorized army (all units 7/2 or 14/4 of motorized inf. 04 and with rockets 6. The argument was that, SPG was basically better in everything, if you were to go by the light variant (since speed's the reason you want M. I usually go 8/8 either artillery or incredible expensive Heavy SPG If you want speed motorized artillery is pretty much the same. Maybe on MW you can add more tanks and reduce the amount of motorized/mech. I used light SP in tank divisions when I upgraded them from 20w to 40w. MSPG costs 0. Toggle signature. Motorized SPG: The panzer division's mobile artillery. Even if you split all 3 of the Light tanks Icon (generic) Technology Year Base cost Prerequisites Description Statistics Great War Tank 1918 170 days Tanks in World War I were developed separately and Have industries big enough to support decent sized armies consisting of SPG's, TD´s and motorized with a few dedicated breakthrough divisions of tanks. Most people, and especially the AI, build an army consisting 90-100% of infantry, ROCKETS VS TANKS! Which Is Better? - HOI4 No Step BackCOMBAT WIDTH META: https://youtu. TRA is towed rocket artillery. Beyond that, like 3 tanks and the rest motorized to twenty width is usually my go-to. If you're going to use motorized artillery in your divisions, SPGs will have better stats, but they should not replace your primary light or medium tanks as the backbone of your armored divisions. Support artillery is a small battery of artillery (12 artillery) that supports the division. EG mountaineers, or motorized. SP Artillery? Just for the love of god use normal artillery. A screenshot of the division should help to clear it up. I've been trying to build an optimal light tank division and was wondering which artillery is best. It costs 2442 IC - a bit less than a quarter of what a proper 15/5 medium tank division would. Mechanized are more offensively orientated than motorized, and work best in medium or heavy tank divisions which aren't fast enough to keep up with motorized. Either should be questionable, yet one is extremely popular Motorized rocket artillery is cheaper (technically) than self-propelled, but they cost 15 extra trucks that the self-propelled do not cost, bringing them closer together in cost. Replace arty with SPG, if you want and can afford. No real reason to use rocket artillery unless it is motorized for your motorized infantry divisions. Go to hoi4 r/hoi4. These small motor divisions are more like panzer SPG has very high soft attack. Motorized artillery is a joke compared to even SPG, let alone real tanks. SPG changes were clearly needed, but leaving regular Artillery alone just makes it that much more viable, even more so than it already was. Same for AA. If you're using heavies you could just use infantry if you don't really care about their speed and use motorized in lieu of lights. Soft attack values on SPART should still be superior to Motorized Arty, so you're getting more attack/width The problem isn't really getting superior values to towed/motorized artillery, it's being better than tank destroyers. 11 supply. When you make it an SPG you lose every relevant stat except you gain Now it buffs all artillery. If you have enough IC, self-proppeled artillery can absolutely shred through infantry with the boosts it gets from being an SPG. There's a certain baseline of stats that you need to make stuff work in practice. They’re good for stacking My point is that the "SPG" battalion designation in HOI4 is definitely underpowered, but it shouldn't be a balancing priority, since there is still purpose behind researching artillery techs and building howitzer vehicles. You need to mount the larger gun. With infantry for extra hitpoint. An updated, searchable list of HOI4 equipment names to cheat codes conversions. As for Motorized Arty vs SPG: Motorized is cheaper, SPGs have better stats, most notably armour and breakthrough, so your division will perform better, but it might not be necessary, because the AI is bad at countering tanks. Do I get more tank divisions by purely using medium tanks? The amount of civilian factories I use to trade for tungsten might affect the amount of military factories I utilize on tank and SP artillery production, since less factories will result in less mills being constructed. The three variations are differing degrees of aggressive and risky. 4 without rocket engine research. You'll lose a little soft attack but it will stay in the fight alot longer. Plus if you attached it to your tank divisions, it will now cause you to require more truck factories instead of tank Go to hoi4 r/hoi4. 4 Guns 7 Support 4 CAS 4 TAC 4 H Fighters 5 AA 3 Truck 12 L SPG 48 L Tanks 3 Artillery I work with/on AI mods, my team has done a lot of tests and we find SPG needs to be 2 or 2. I would personally use 16w pure infantry. Cavalry pure 7. I can make a SPG with medium howitzer with 100% rel and 48 softattack for 9. But, if you want to get to 50% hardness or more, which unlocks two of the most powerful battle tactics in the game, Cons vs motorised artillery: As for how to use them: replace motorised artillery with SPArt in your tank divs, they do the same job just slightly better for a higher cost. r/hoi4 • SPG's vs Motor Artillery. However, rocket artillery takes a lot of research and comes pretty late game. Just wondering what the point of SP Artillery is as with a brief look, motorized artillery is far better. In return for this you get 20-30 more soft attack, 40-30% more hardness, and some armor which is mostly negligible. Hungary's -10% SPG cost focus tightens the ratio up for small numbers of factories (the "correct" ratio is 6 HT and 5 SPG factories to make 1 HT and 2 SPG battalions without waste). You'd have to add an artillery battalion with SPAA. You shouldn't be looking at chassis creation, but rather in the div designer. Cavalry don't get most doctires so end up with significantly less organization. A place to share content, Put a big artillery gun (howitzer or close support gun) on the tank and designate it as an SPG. I reckon this should work fine with GBP L and MA L. The idea here being that the HOI4 Tip: Motorized Artiller should not be used in Armored TemplatesPlease subscribe here : TinoDuboisENhttps://www. mrmmwzypahblfjofsizuatubctmkiloslzlhxjxnvmzu