Elite dangerous beam laser thermal vent. io/outfit/mamba?code=A0pktfFalidpsif30x0v0v0p0p04040404.
- Elite dangerous beam laser thermal vent Find one medium or large ship and their escorts. It increases overall range and increases damage falloff starting point to the weapon's maximum range (so the weapon suffers no damage falloff at all) the cost of increased power draw and increased mass. If you don't want T Vent, go oversized; people are just recommending what they've found to be the most useful experimental. efficient beam lasers with thermal vent effect can cool my ship all the way to zero (0%) percent thermal Upgraded my power plant so I can start using beam lasers again for bounty hunting. The usual Krait build has a Thermal Vent experimental reverses Thermal Load of the beam laser when it is hitting anything. most even bigger enemies in recourse sites with just with the beam lasers and only use the autocannons when I encounter Dangerous/deadly/elite ships. Jan 22, 2023 @ 6:17pm Originally posted by Boner Death Spider: PvE in this E. Currently using: 2 huge autoloader gimballed multis 1 small corrosive gimballed multi, high capacity 1 small overcharged cytoscrambler 3 efficient gimballed beam lasers, 2 thermal vent 1 regen sequence High capacity and huge multis are very efficient for synthesis, the thermal The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. As long as a laser with the thermal vent effect is firing and striking a target your ship sheds heat. If starting from low (~15%) heat I can fire a 7A SCB without overheating as long as I can fire and hit a target. Long Range, Thermal Vent beam lasers are just pure evil if you can run them. Experimental upgrade that increases heat In this in depth analysis we look at the thermal vent experimental effect for beam lasers. Both sources I fount were 2+ years ago so I wanted an opinion of today. The Cytoscrambler is a close range laser available only in Class 1, Fixed mount. my fighting vette that I used to grind combat Elite has 4 gimballed efficient beams with thermal vent (2 huge, 2 medium); 2 small pulse laser turrets with long range and Broo Tarquin was the founder of Dead-Eye Defence Systems, now part of the Thule Industries. You have 15 seconds of fire, and your ship overheat after 10s Beam Laser - Lightweight - Grade 4 Thermal Vent Experimental upgrade that increases heat dissipation when successfully striking a target, at the cost of increased heat generation when The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! marginally worse hull penetration, access to experimental effect such as Thermal Vent and The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! So there's actually 3 types of lasers: burst, pulse, and beam. ReeNoiP Apr 19, 2018 @ 10:28am for beam : 1. NPCs will not fixed long range beams with thermal vent or gimballed efficient beams with oversized or gimballed lightweight beams with thermal vent Efficient + thermal vent doesn't make sense as thermal vent applies negative heat generation that equals the weapon's heat generation, and efficient ones generate berely any heat. EDSM - Elite Dangerous Elite Dangerous. Next, I would install a thermal vent beam (LR or OC, not efficient) to absorb some or even all the heat of the MCs. Reply reply 1 large SRB Thermal Vent Beam Laser then 5 SRB Plasma Slug rail guns and that thing claps. All Discussions Beam - Efficent (thermal vent) Burst - Long Range Pulse - LOL (wasted slot) Summary, Long range is best for lasers, effcient if you must have the biggest laser you can fit. Nov 8, 2019 #1 I Overcharged thermal vent gimbaled beam lasers. So after reading a few posts I took the Vette back home and traded my MC's in for 3 Beam Lasers efficient with thermal venting G5 added on. 2xL: Multi-cannon Overcharged (G5 corrosive and G5 incendiary) 2. If you're good at staying up close and personal or Thermal vent is actually less useful with efficient, as the venting effect scales with the weapon's thermal load. Thermal Shock is one of those effects but what does it do The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! marginally worse hull penetration, access to experimental effect such as Thermal Vent and Regeneration Sequence. I have huge and large beam lasers with thermal vent and g5 efficient engineering, a g5 charge enhanced Elite Dangerous. Combat in Elite Dangerous require player skills first and it take practice, often it's best to practice manoeuvering outside combat that way you don't have to The thermal vent experimental on the beam lasers will remove heat from your ship when they hit a hostile ship so your modules dont get heat damage during SCB spinups. It is an experimental upgrade that increases heat dissipation when successfully striking a target, at the cost of increased heat The Thermal Vent Beam Laser is not a weapon that is unlocked. For me this is the holy grail of The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! You can even eliminate the thermal load disparity by putting thermal vent on the long range laser making it purely a matter of power consumption at that point. The way things work is that vent flips your heat value to negative. Will do more damage beyond approx. ) there's little of a point in using gimballed Now with engineering, Beams with the Thermal Vent experimental feels like cheating. Dec 6, 2021 @ 11:36am Ship weapon loadout recommendation 2* 3C Beam laser + Short Range The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a Long Range Thermal Vent Beams, Long Range is great and the best option. After what seemed like an age (30 seconds) the heat vents opened and I pounced. Overcharged would probably be more min maxed but I like rapid Installing a thermal conduit beam, will definitely make things worse. Was looking online for the best option for engineering and I see a rough tie between Efficient and Long Range mods, the former for damage and the latter to shoot at enemies far away. 1. a single S or M on a ship for the purpose of applying an effect like Emissive or Scramble Spectrum, or a single beam with Thermal Vent solely to counteract the heat of your main weaponry, (I. You could change some optionals, or weapons. With my beefed up PD, the WEP capacitor never drains. 19 dps A 3C gimballed is 35. 91 dps a 1E is 13. A Beam laser with thermal vent experimental effect. Long range beams with thermal vent do a grewt job of keeping your heat low, although at high ranges the beams Beam Laser - Overcharged - Grade 4 Thermal Vent Experimental upgrade that increases heat dissipation when successfully striking a target, at the cost of increased heat generation when missing. Strikes to shields and hull impart A LR beam with thermal vent and a couple railguns (LR+Super Pen & LR+Feedback Cascade) is a potent combo and my current favorite. I selected combat mode, and chose nanite torpedoes and the good old beam laser as my weapons of choice for this phase of the assault. Then Yeah, really helps to have MC's on board. We test with each of the six blueprints, Short Range Blaster, Overcharged, Lightweight, Long Range, Sturdy and Efficient to show which blueprints are a better match for venting heat, using with silent running and when used in combat. I almost immediately get thermal overload now. You can shoot forever (charged enh. I have 2 efficient thermal vent beams on the top of my Corvette. The two medium hard points I use are long range thermal vent beams to get rid of my heat. High Elite Dangerous. And that 90% thermal cap on the enemy isn't the end of the story Every time they perform an action, firing weapons, using Experimental upgrade that increases damage output based on heat level of the firing ship. The large beam lasers have Long Range with Thermal Vent. You don’t need that much armor for the FDL. Your power problem is your power distributor; High Charge is a big pool that recharges slow. All 3 types have slightly different Elite Dangerous. Lightweight has 1 niche use: lightweight thermal vent beams are a distro-friendly tool to cool down hut-running ships. Burst Lasers: Pair great with Multis and have the best sustain damage of any laser If you've got enough mats though, the premium ammo with an engineered MC is a lot of fun. You should keep Turrets on it. long range thermal vent 2. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews A long range size 3 beam laser with thermal vent will keep the heat down, as long as you're actually hitting the target with it. Ships Beam lasers I misunderstand you, Yes you can modify your Lasers with the Thermal Vent effect. If you have engineering try 2 efficient thermal vent beams or 2 The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. For a start, I would suggest replacing monstered with thermal spread. If you are firing beams and other weapons at the same time, a beam with the efficient effect will not be as good at dispersing heat as Elite Dangerous. I'm looking to make a pvp ship using thermal conduit and beam lasers. Unlike the pulse laser, the beam weapon generates a constant beam of energy making it easier to hit enemies. #4. BUT from shorter ranges - falloff on a Beam is 600 meters - as is all laser weaponry In terms of damage Per megajoule of energy, then- burst becomes king - if you have the power to support a Elite Dangerous. I targeted the vent, boosted towards it while strafing the ship right while keeping the The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. a single S or M on a ship for the purpose of applying an effect like Emissive or Scramble Spectrum, or a single beam with Thermal Vent solely to The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! For example, if I run two turreted beam lasers with thermal vent, in tandem with a host of other Unlike the pulse laser, the beam weapon generates a constant beam of energy making it easier to hit enemies. The Beam Laser inflicts thermal Experimental upgrade that increases damage output based on heat level of the firing ship. The Burst Laser inflicts thermal damage, making it very effective against shields and less effective against armour. Thermal Vent is an Experimental Effect that can be applied to Beam Lasers through Engineering. Two of them with auto-loader, one of them with corrosive shots. Thermal vent is a special effect that can be applied by any engineer you have unlocked who does beam lasers. However turret versions are much weaker than either gimbal or fixed. less then 1000m distance all lasers against shields. You could do the same with a Chief but you would be short 1 The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! But I'm getting ready to ship it down here and I notice I don't have a fully built long range thermal vent FIXED small beam laser. Elite Dangerous > General Discussions > Topic Details. Since then, others have joined him in his work and his workshop has expanded into a wider operation, making components from their own smelted alloys. This build allows for very fast kills and very long staying power. It increases damage output at the cost of increased distributor draw, increased thermal load, and reduced clip size (in the case of Multi-cannons). — In-Game Description The Cytoscrambler is a power-specific Burst Laser that is very effective against Shields but ineffective against armour. Efficient Thermal Vent Beam lasers, thats 600m before falloff. This weapon is power-specific for Archon Delaine Lasers, try to get Broo Tarquin unlocked; Thermal Vent Beams and Efficient Bursts will save your life. Engineers Ship Builds & Load Outs Beam lasers and Thermal vent?! Thread starter Noobilite; Start date Nov 8, 2019; Noobilite. The build I linked above is a Long Range Size 3 (Large) Thermal Vent Beam, and short range blaster multi cannons, all of A complete list of all engineers in Elite with all their blueprints, locations, and unlock requirements. It would be cool if the cap on this 'heating level' were higher, or if it could rise higher with more beam lasers. And second example: You have now stock temperature for about 40% and you firing 1 or 2 huge beam (same Thermal load as a 2 stock beams because of secondary) with Thermal Vent while in 4 pips. NPCs turn tail and run they arent fast enough to get out of the range of ED-Board. You can keep the beam laser running for about 10-15 seconds at a time, maybe longer Charge enhanced with efficient beam is at least 30 seconds of fire with a decent roll, with a great roll you can keep firing until heat build up forces you to stop. Laser are very short range The Chieftain has slightly lower overall firepower than the Krait below however it is able to equip a Thermal Vent Beam laser allowing pilots to begin to learn cold orbiting techniques. So i gonna get some benefit of thermal shock. Strikes to shields and hull impart thermal vent increases the heat produced by the beams. Strikes to shields and hull impart Plays havoc with the NPC's ability to hold aggro, great for conflict zones and larger-scale PvE conflicts. Thermal vent is the entire reason for The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Long Range/Thermal Vent (experimental) Lasers take all the heat from your ship and transfer it with your beams into your enemies ship as long as you are hitting the target. The thermal vent effect is based on the heat generated and therefore an overcharged beam will cool you more than an Thermal vent is good for stopping your ship from overheating. Hello All, I am working on Chieftain weapon system. This means that you want the mod that uses the least distro while having the highest thermal load, but also that you want the total distro usage to be low enough that it doesn't start draining the weapons Use data from the Engineering Database and EDEngineer (an ingame overlay to track materials, data & blueprint progress). Turreted, efficient/thermal vent beam lasers for the 2x large and 2x medium on top of the ship Gimballed Ive tried huge beams but they require 4 WEP pips and feel inefficient even when engineered. Also, Efficient+Thermal vent is not a great combo. net is an unofficial website about the game Elite: Dangerous (property of Frontier Developments)Elite: Dangerous (property of Frontier Developments) The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! 2. Fixed efficient beam with thermal vent to keep my ships cool . I have 2 medium OC thermal vent beams on my Python mk ii and they strip shields on any pirate ship in any res site Thermal Vent engineered Beam Lasers - These enable cold running in combat, reducing the likelihood and accuracy of incoming fire. You can see this when you apply the effect. I run a pair of Class 2 Beams on a courier and can run them indefinitely. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Beam Lasers - highest DPS. I have the ship mostly engineered but need to hear from PvE players what weapon setup would be better. 1xM: Beam Laser Efficient (G5 thermal vent) 3. so one will help keep your heat down if you use "hot" loadouts allowing you to keep fireing as long as you hit the target. It increases damage output at the cost of increased distributor draw, increased thermal load, and reduced Elite Dangerous > General Discussions > Topic Details. Class 1 Elite Dangerous > General Discussions > Topic Details. May 9, 2018 @ 8:30am Overcharged Weapon is an engineer modification that can be applied to weapons. Please indulge me. Class 6 fighter bay, twin plasma condor, twin bean taipan- elite co pilot. All Discussions You can also use a thermal vent special effect on beams, to keep them not too hot, as long as you hit the target. Elite Dangerous. 0%, Thermal Vent – Mass +100. As Great. Depends on your ships heat ratio, if your ship tends to overheat easily, then "Thermal Vent" is best. SMALL: 1E BEAM LASER w/ Long range & Thermal Vent The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. The Hydra variant is unique in that an exerted heart appears as 3 rows of dots with the row furthest from the center being the point that should be targeted. Thanks for the advise too! #2. It does -50% damage but causes the struck target to generate a significant If you want to have a versatile Vulture what can fight smaller ships and bigger ships at the same efficency you should go with only one Fixed Efficent Beam (thermal vent) because with two a lot of firepower will be wasted due to that the focus points of the two are not perfectly on the same spot at every distance so one of the beam will be miss a lot no matter E. Multi-Cannons have finite ammunition and need reloading. Experiment with a C3 at first. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews 1 x Efficient Huge Fixed Beam Laser with Thermal Vent (PS: 2 x Corrosive is because of my Long Range, Thermal Vent beam lasers are just pure evil if you can run them. #1. When you fire your Gauss cannons, always use heat sinks. When it is empty it hardly cools at all. 3 efficient Cytos + Short Range Beam deletes any shield within seconds, faster then their shield cell is spooled up. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Iv got long range and thermal venting for the experimental effect the thermal venting will cool the ship when it hits a targeted ship mine runs so cold the cockpit The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. With Efficient Thermal Vent beams, provided you do not miss your target, you can just fire away and barely think about distributor charge and heat. master4arms. Burst Lasers require more The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Features of Elite. Guardian weapons are affected by Elite Dangerous does an amazing job of making it feel realistic enough for me to suspend disbelief and grant artistic license to anything that might not make 100% sense. Multiple beam lasers with this modification can get your ship's heat level down to 0% (if they are on-target), even while firing weapons. The Chieftain has the added bonus of also being much more agile than the Krait Mk. amount to make it a worthwhile special weapon to use(and to wait 4 S - Thermal Vent Beam S - Thermal Vent Beam S - Thermal Vent Beam Build Two: L - Thermal Vent Beam M - Hammer M - Hammer M- Hammer S - Railgun S - Railgun S - Railgun I don't really need a lot of DPS out of the beams, they're mostly there to dissipate heat so wasn't sure if 3 smalls was better heat wise than 1 large. 5 pips to wpns, can fire sustained all 5 beams for 45 seconds, or longer if the The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! i've heard thermal vents can help with this, which i assume is an engineering thing. Thermal Shock is an Experimental Effect that can be applied to weapons through Engineering. For my corvette, I had an idea of using 2 huge beam lasers with long range and thermal vent, and the The Hydra is the most destructive and hardest variant in Elite Dangerous. Experimental upgrade that increases heat dissipation when successfully striking a target, at the cost of increased heat generation when missing. Then distance 300-1500 hold the thermal vent Beam on them to prevent overheating and spam packhounds. This laser, with the help of its Class 2 counterpart, can tear apart a shield from up to 6km away. Although its Armour piercing capability is low, it is slightly higher than that of Beam Lasers. Long Range Weapon is an engineer modification that can be applied to weapons. I can do: less then 1000m distance all lasers against shields. Since he retired from his role as chief designer, he spends his days tinkering in his workshop Long range beam lasers have garbage dpe and huge power draw. Long Range means the beam lasers can hit targets up to 3. Also when it comes to Elite Dangerous. Put emissive on the other medium, then it's pretty much a toss up between oversized and multi-servos. higher thermal load rating), the more effective thermal vent is at cooling you overall. Before the thermal vent thing, the beams would overheat the ship pretty fast Elite Dangerous. 2 AX autocannons to just add extra DPS in between you trying to aim the gauss cannons. For you commanders that use the Beams with Thermal vent mod. if you are not a fan of multicannons, like myself, they are the best option i have found, (you are either freezing cold when you hit, or you can overheat to burn off the caustic effect by shooting into space) side effect is the reduced maintenance cost, because they don't need ammo. Inara is an unofficial database/wiki for the game Elite: Dangerous and is not affiliated with Frontier Developments. It is available in 5 Beam Laser ︎ ︎ ︎ ︎ ︎ ︎. She’s a shield tank. Two efficient vents and one efficient healybeam, and not only am I at 0 heat most of I’m just wondering if there’s an appreciable difference between a class 3 and class 2 beam for cooling in AX. All Discussions With small beam laser with thermal shock and frag cannon. And yes, you can indeed use a shield cell bank then use the beams to cool you down. Engineers BEAM LASER As there's no mod that reduces the power and PD drain of beam lasers I'd suggest picking a mod like sturdy mount L1 and spinning until you get useful effects like thermal shock, the effects (from Inara) are listed below, I've only used thermal shock on pulse lasers Materials Cost Rarity; Sulphur Surface Prospecting / All Rings - Mining: 5 / / / / / Sulphur Surface Prospecting / All Rings - Mining: 5 / / / / / The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. 50km. Each one has 51 DPS. Sturdy. It is available in 5 grades, with the highest grade offering up to 70% increase in damage output. You must first purchase beam lasers and then take them to the appropriate engineer to be modified. You will get like 80% of heat while firing this beam. Thankfully, they are not as critical for this build as for most others. However the beam consumes a lot of energy over a period of time. Sure. And, Class 4 Beam Lasers with Thermal Vent melt shields fast!!! If your opponent does not Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. e. A ship builder, outfitting and comparison tool for Elite Dangerous. Thermal Vent. So if your positive value is higher, so will the vent's negative value. Hope that helps. 3x small beams, G3 long range thermal vent Quite like long range on small lasers, don't 1 Large + 1 medium, turreted beam laser, long range, Thermal Vent: you will be shield tanking, so you'll be using shiled cells (specially if you go for Prismatics), but you can't rely on Heat Sinks too much. 3xS: Beam Laser Efficient (G5 thermal vent) or 1. Class 1 The thermal vent experimental on the beam lasers will remove heat from your ship when they hit a hostile ship so your modules dont get heat damage during SCB spinups. Beam Laser (Turret) Similar to that of the gimbal version, the turret version allows the gun to rotate and target without having to be in-view of the commander. has oppisite effect if you miss The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. The best way to Fly in our Elite&Dangerous Galaxy is Your Way. Retributor Beam Laser: An Idea As we all know the Retributor Beam Laser is the most useless of all PP modules completely out of balance compared to the Pink Princess's META Supershields, Rui's PackHounds or Hudson's Pacifiers. — In-Game Description The Retributor is a Beam Laser variant designed to saturate targets with heat rather than direct damage. I also have a couple ships with all laser builds. You can see why I Also unfortunately, two small hardpoints which I used for Beam Lasers (Long range & Thermal Vent) have very bad coverage, so they often can't shoot. Also, with The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. I got an Anaconda with one 4 and three 3s long range beam lasers (rest are efficient pulse turrets), all beams are gimballed with thermal vent. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Laser beams with thermal vent are used in some anti-xeno build to keep the ship cool. Current hypothesis is NPC will stop Test of beam turrets with level 3 efficiency mod and the heat vent effect on a stealth Diamond Back Scout. Pulse, burst or beam? In ships that can handle the energy-hungry needs of beam lasers, i would prefer them, as they deal constant damage and bite through shields quite efficiently, especially with efficiency mods. The only issue might be heat, so you may need to swap out one of the Class 3 Bursts with a Long Range Thermal Vent Beam, that will help with heat but will drain power faster. All Discussions My criticism was that it makes no sense to have a multi-cannon with a 6000m range when the laser beams won't even reach beyond 3. The 2 Class2 Beam are engineered with thermal vent for cooling. On my vette I use long range with thermal vent. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. It is an articulated focus array designed to spread heat effectively. However, guardian weapons need full usage of a player's distributor, so using a beam laser at the same time is typically a bad idea. This mechanic is perfect for runs where you want to take as little damage as possible or to drain its shield without taking damage. I love rail guns, have mixed feelings with PA, but lasers or MCs always gimballed, my time on target is just better with gimballed especially against small NPCs. zone but the Power distributor seems to be a limiting factor. You'll run out of The companion site for Elite:Dangerous with the game database, market data, trade routes, outfitting, engineers, blueprints, crafting, Thargoid war, squadrons I'm running a G5 Armored Powerplant with the Thermal Spread special, pushing my Thermal Efficiency down to ~0. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews As a PVE player I typically go for efficient with thermal vent (Beams). The weapon is a Power-specific loyalty reward for Edmund Mahon supporters. Small vent beams are still very useful: they keep your The heat vents were all closed, so I waited patiently to pounce. It mirrors it. What would be the best weapons for those side slots? The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! I've got 2 4A beams, efficient thermal vent, on my Corvette. As long as the beam laser is hitting a target it will lower the heat level of your ship. 000. Beyond 3000 you'd be shooting a kinetic weapon to a ship that still has its shields up. Nanite Torpedo Launcher - This torpedo launcher can damage the thermal vents on the dorsal side of the Titan, causing the Titan to expose its thermal core, which enables damage to the Titan itself. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews A 4A gimballed beam laser with G5 short range + thermal vent does 57. This effect has minimal benefit against other players, but can be a powerful tool against NPCs. This effect is available to the following weapons: Beam Laser Plasma Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Go with Efficient Thermal Vent beams instead. Strikes to shields and hull impart additional heat into the target, at the expense of a 10% reduction in damage. 6 km away with no damage loss. (Edit to add beams. I'm pretty new to engineering and I don't even know what all the Experimental upgrade that increases damage output based on heat level of the firing ship. Strikes to shields and hull impart additional heat into the target. Jan 22, 2023 @ 6:17pm Originally posted by Boner Death Spider: PvE in this Vulture I got. They both take more power and add the same dps increase. Swap the Beam’s thermal vent for oversized. Drop into weapons fired USS or Distress call with a high threat level. Engineers Two class 1 and one class 3 with each long range grade 1 and thermal vent. 0% This website has no affiliation or direct endorsement from Frontier Development or Elite Dangerous. The beams gimbaled short range thermal vent beam laser. I run a very similar build. Thermal Vent for Beam Lasers. Thermal Vent is your friend. Your ship can be cooled The Assault on Thor - Elite Dangerous I positioned my ship just above the Titan surface and kept my Thermal Vent Beam Laser firing to make my Chieftain cold and keep it cold. Point defence positions are also important to stop hatch breaker limpets stealing your cargo without cargo your run is over because pirates will no longer aggro you because you The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. When the beam strikes a wingman's shields its energy is regulated, regenerating the shield instead of damaging it. o7 The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! For big ship hunting, I go with an Efficient fixed C4 Beam beam laser with thermal vent + 2 railguns (Feedback Cascade and Super Penetrator) and two gimballed muticannons with Corrosive Shell and Emissive experimentals. Dec 17, 2017 @ 10:43pm I like pulses with long range and scramble spectrum. So first things first let's get the obvious ♥♥♥♥ out of the way. Friend or Foe Beam modulation upgrade. Inara Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. ~ Other weapons are Long Range Thermal Vent Beams, that reduce heat when hitting the enemy, needed in some hot builds and AX Thargoid Combat but not for The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Beam lasers are missing from engineering menu? Help As sidenote: Thermal Vent Beams isnt a good option to cool a overcharged powerplant or SCB launch, and never put more beams that the distro can power, because in the lower part of distro capacitor I personally like to put the P-Wave scanner and the thermal vent beam laser in the same fire group to reduce my heat levels while in silent running without having to use a heat sink. The Retributor trades damage for sheer heat output, In this in depth analysis we look at the thermal vent experimental effect for beam lasers. IIRC, the heat dissipation from thermal vent depends on the thermal load caused by the beam. Burst Laser Inara is an unofficial database/wiki for the game Elite: Dangerous and is not affiliated with Frontier Developments. 4km would be better because of the The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. 33, and currently I do not have Drag Drives on my G5 Dirty Drive Thrusters. I'm not sure Thermal Vent experimental engineering on Beam Lasers can be used to maintain low heat indefinitely. Dec 6, 2021 @ 11:36am Ship weapon loadout recommendation 2* 3C Beam laser + Short Range G5 - Thermal Vent -> Power Distributor - Weapon Focused G5 + Super Conduits -> 4 Pips on Wep; 2* 3C Pacifier + Double Shot G5 - Screening Shell ; Thermal Vent causes your ship's heat to decrease while striking a target, easily capable of cooling your ship to near-0% heat if you have a high degree of accuracy. Any special effect can be applied at any point in the engineering process as long I think I read somewhere that thermal vent is least effective on efficient beams because they don't produce a lot of heat. Point Elite Dangerous > General Discussions > Topic Details. Also recommended for massacre missions (because lasers are short range with 500m falloff). You melt the shields The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! (assuming you have a corrosive weapon) are fixed efficien + oversized beam lasers (not thermal vent) and fixed rapid fire + oversized pulse lasers. I do however have a fully built TURRETED small beam, LR-TV. Retuned beam laser that sacrifices direct damage for the ability to dump heat into the targets cooling system. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! For the start you're probably best off with a gimballed pulse laser (to not put so much strain on your powerplant and distributor) and a multicannon or maybe even a frag cannon. Usage []. It also increases projectile velocity for Cannons and Plasma Accelerators. You can try 2x fixed C3 LR thermal vent beams and have the C2's for other weapons (maybe rails). ReeNoiP. AX ship use Long Range Beam Thermal Vent for cooling, and damagin shield. Agony_Aunt. Reactions: ozrix84 Just put two size 2 fixed beam lasers overcharged / thermal vent and three size 3 multi-cannons short range on it. Gimballed stuff on fire button 1, rails on second Broo Tarquin was the founder of Dead-Eye Defence Systems, now part of the Thule Industries. try a short range thermal vent beam laser as main armament. Ships & Engineers . Super Penetrator for the rails would damage internal modules (once the shields are gone) - target the power plant which is centrally located, and you have a chance of disabling them The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. io/outfit/mamba?code=A0pktfFalidpsif30x0v0v0p0p04040404 The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! (yes, that's right), thermal vent beam laser, fixed or gimballed paired with high capacity, corrosive rounds multicannon, gimballed. your beam lasers will drain their capacitors in a matter of seconds, while a pulse laser will take quite a bit longer to run out of charge. Short range actually makes thermal vent way better, AFAIK. You have 15 seconds of fire, and your ship overheat after 10s with the empty capacitor. In order to make Thermal Vent + Silent Running The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. I'm impressed you using fixed weapons good for you :-) just can't do it to save my life. When applied, the weapon's damage output scales up with the ship's heat level when heat is between 90% and 150%. That or just get acclimated with balancing your heat generation. 18 seconds with only lasers. Tested with 2 Class4 Long Range Thermal Shock Beam Laser. Here battles rage, governments fall, and The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a Friend or Foe Beam modulation upgrade. Had a good read on the way down and it looks like the heat dissipation of the TV beams is related to the Heat Per Second (HPS) The TV beams vent 3x the HPS when connecting, which is how they can cool the ship. I dispose of small to medium ships with ease just with the How does thermal vent work exactly? Is the heat reduction based on the size of the beam or is it the same regardles? Elite Dangerous. This alone will raise the heat efficiency by 10%. I was curious if the experimental The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! 2x Class 2 beam lasers - G5 Long Range / Thermal Vent Utility slots: Class A - FSD Wake Scanner - G5 Lightweight Heatsink - Extra Ammo Point Defense - G5 Lightweight (you won't be in the CZ long enough to use extra ammo mod. s. Even with all of that, Thermal Vent is juuuuust barely able to dump the heat generated during Silent Running. I run a fixed beam (long range / thermal vent) and gimballed (overcharged A variant burst laser that is designed to damage shields specifically at the cost of little to no hull damage. We test with each of the six blueprints, Short Range Blaster, Over Experimental upgrade that increases damage output based on heat level of the firing ship. Engineer the Beam Laser for Long Range + Thermal Vent. efficient thermal vent 3. All information provided is based on publicly available information and may not be entirely accurate. Power-Specific: The Retributor is an alternative fixed size 1 beam laser for Edmund Mahon supporters. Turrets are a special case - special effect weapons (like corrosive MC or thermal vent beams) can work as turrets for big ships that have hardpoints to spare. orbis. Anyone have a better design ? Note that it has 5 G5 efficient beam lasers with thermal vent, and 3 OC multicannons-all hardpoints are gimballed. EDSM - Elite Dangerous The hotter your beam would be (i. What I'm interested in is how multi-cannons actually The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a Beam Laser - Sturdy Thermal Vent Experimental upgrade that increases heat dissipation when successfully striking a target, at the cost of increased heat generation when missing. This modification can be applied to the following weapons by The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. without it you will need to have enough materials The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! I fitted the Huge Hard point with a Beam laser, the large hard points and 2 of the medium with multi-cannons and the last 2 medium hardpoints with beam lasers. beams with low HPS are worse than other types like overcharged The complicating factor is WEP cap. g. Please note that using weapons against the Titan may make it hostile and deploy its hardpoints, but as long as you stay in silent running, it should not be able to I have two corvettes - one with two huge MC, two large Beam, plus turreted pulse, all with engineering + experimentals of various sorts (corrosive, scrambling, thermal vent, etc) The other has two huge plasmas and the rest of the hardpoints are all beam lasers. . Long range weapons shine when fixed; gimbals tend to miss quite a lot when targeting small ships. All 3 types have slightly different modifications available to them. my fighting vette that I used to grind combat Elite has 4 gimballed efficient beams with thermal vent (2 huge, 2 medium); 2 small pulse laser turrets with long range and Emissive/Scramble; and 1 large gimballed high capacity MC with Corrosive Shell. Now, you put vent on it, and it becomes -30. Short range ︎ ︎ ︎. overcharged thermal vent 1 long range beam laser often times much better for beam lasers than efficient unless you can put 2 efficient beam lasers on your ship because of the damage However it seems that game want my cooking skills to stay at the 'cook a chicken by slapping it' level, since the max heating level by thermal shock is about 95%. Eff. Have a 360ª coverage of Long Range ones, and you'll have an instant heat relief to deploy your SCB's. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! So there's actually 3 types of lasers: burst, pulse, and beam. BEAM lasers: thermal shock, thermal vent (excellent, cools the ship for free and maybe makes it harder The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Otherwise, lasers -Thermal vent beam lasers To avoid taking damage from the main weapon, use FA-off and orbit the Interceptor in a radius of around 1. The resulting damage boost is capped at 160%, when the ship's heat level is 150%. If you're good at staying up close and personal or flying a small ship that makes that easy to do, overcharged Thermal Vent for Beam Lasers Experimental upgrade that increases heat dissipation when successfully striking a target, at the cost of increased heat generation when missing. The Some builds will also include Thermal Vent Beam Lasers which allow pilots to easily reduce ship heat and avoid significant amounts of Thargoid fire. For a single beam laser I like long range weapon, increases both the weapon's falloff distance and maximum range. Thermal vent cools at about 3x the rate of heat generation of the weapon when the weapons capacitor is full. But let's not worry about that for now. and I still get to miss with my size 1 gimballed thermal vent beams when targets Reddit Elite Outfitters; ED Ship Yard; Coriolis; Contributing CMDRs; 2D/G Beam Laser – Sturdy 5 100. Articulated focus array designed to spread heat effectively. So beam with more Unless if you're using something like e. Unless there is a better option. Here battles rage, governments fall, and humanity’s frontier expands – and you can impact it all. Build https://coriolis. Against gimbal weapons a lower heat rating makes them track you much worse. 52 2D is 21. This is an excellent way to practice cold orbiting when first starting. Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. I can do: 1. (and one thermal vent beam for the heat). The other hardpoints are pulse lasers. Theoretically you could do something wacky like all Short Range / Inertial Impact Pulse / 4A Gimballed Beam Laser with Long Range and Thermal Vent. 2 km compared to the two class 4 efficient at markedly less capacitor draw. AX Chieftain Link AX Krait Mk 2 • Cost - 186M Cr The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! 3C Gimballed Beam laser (overcharged, thermal vent), 1E Gimballed Beam laser (long range, thermal vent), 2B Rail Gun (high capacity, feedback cascade), 2x 1D Rail gun (high capacity, super penetrator). I’m always partial to efficient oversized beam lasers. Goals. Long Range Thermal Vent Beams, Long Range is great and the best option. distributor) and no heat problems as long as you are hitting the enemy ship. #2. I Thermal Conduit is an Experimental Effect that can be applied to weapons through Engineering. Efficient Huge beam laser with thermal vent burns shields and modules REALLY quick. R1tzo Oct 26, 2019 @ 12:11pm And you fire 2 huge beam without Thermal Vent with 4 pips. So, if your TV beam is mostly used as utility weapon for cooling effect, then Long Range is the Thermal Vent Beam Lasers convert their heat generated into heat removed, the problem with using these on a turreted weapon is that turreted weapons generate very little heat, this means A LR beam with thermal vent and a couple railguns (LR+Super Pen & LR+Feedback Cascade) is a potent combo and my current favorite. Open fire with your grade 3 (all that's needed) long range beam lasers with thermal vent special (but don't miss), and watch your temperature go icy cold, 2% and the windows ice up. Let's say your beam generates +30 heat per second. If it's purely the cooling you're after, lightweight reduces the distro Beam Lasers are the most powerful of the three basic laser weapons, but also consume the most power, generate the most heat, and have the highest cost. overcharged The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! 3C Gimballed Beam laser (overcharged, thermal vent), 1E Gimballed Beam laser (long range, Unless if you're using something like e. All Discussions So does placing thermal vents on overcharged lasers lead to the same effect as the ship cools down? < > caaront (Banned) Oct 26, 2019 @ 12:10pm In my Corvette with all G5 efficient beams with thermal venting, I get ice on the canopy after a short bit of firing them all. Thermal Vent prevent this if you hit the enemy. Since he retired from his role as chief designer, he spends his days tinkering in his workshop and drinking exotic tea. -Beam laser gives small ammount of heat to the target (you can make it even hotter by putting that one The "Thermal Vent" experimental effect helps the ship vent/shed heat using the ship's lasers to dissipate heat from your ship. II. the difference is, when you're on target your beams don't produce any heat Thermal vent on efficient beams is the worst idea ever. No need for thermal vent with efficient; you Elite Dangerous. Until then, use Bursts; similar DPS, but much less power hungry. I positioned my ship just above the Titan’s surface and kept my thermal vent beam laser firing to make my Chieftain cold and keep it cold. For more information, see Cold Orbiting and Lasers. ) Burn the shields as Another round with the all beam mamba after adding thermal vent enhancements. Dangerous Discussion . Invest in getting thermal vent for your beam lasers. 0%; Integrity +300. Reply reply Elite Dangerous Space combat game Space simulator Action game Sim game Gaming comments sorted by Thermal Vent for your beam laser would drain your heat away. 44 My Corvette has 1 x 4a, 1x 3C, 2 x 2D and 2 x 1E (160 DPS total) plus a single size 4 multicannon. The most useful weapon here is Long Range Thermal Vent Beam Laser - damages shield AND cools you down Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. ¶ Titan Builds The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! and beams (long range thermal vent or efficient oversized are common choices here). I haven't tested it but since thermal vent beam I would suggest at least one beam laser modified for efficient with thermal vent experimental effect. For me it's a huge (size 4) G5 long-range gimballed beam lasers with thermal vent experimental. The module is first Experimental upgrade that increases damage output based on heat level of the firing ship. using a weapon solely for the experimental effect in order to supplement the rest of your loadout. 2xL: Beam Laser The heat vents were all closed, so I waited patiently to pounce. You should think about one turreted Canon Efficient + Thermal Cascade below. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! You also don’t need incendiary rounds, the beam laser will do the brunt of the work. A departure from my normal reviews, this post and the next few will focus on interesting Elite Dangerous ship builds, as requested by my squadron mates. They cool themselves and the ship down (even when running Enhanced performance drives and a G5 overcharged Beam Laser - Long range - Grade 5 Thermal Vent Experimental upgrade that increases heat dissipation when successfully striking a target, at the cost of increased heat generation when missing. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! 2 Guardian Gauss Cannons + 1 large efficient beam laser with thermal vent to unload the large amounts of heat from the gauss cannons. one Beam Long range + Thermal vent one Beam Efficient+ Thermal Conduit one Beam Efficient + Thermal Shock MC's one Long Range + Corrosive Shell others Efficient + Auto Loader T10 Defender is a flying Brick. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews And don't forget that "missing" also happens when your target is beyond the laser's range. 2 huge beams ( LR w/therm vent ), 2 small beams ( LR w/thermal vent ), and the rest MC's with corrosive. the long-range thermal vent beam laser is used both to cool the ship and to help hasten shield decay . My Corvette has all beams, cept for the 2 huge MCs, the 3 largest ports the beams are efficient with healing beams, the 2 smallest ports are both efficient with "Thermal Vent", with 3. Beam can be fixed for that big damage increase, but gimballed allows for shredding of larger ships' power plants and Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. I use the beams on smaller ships, and the plasmas on Anacondas, Pythons and the like. 0%; Thermal Load -30. #9. I was able to achieve a 13% heat with constant fir The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Dont Hello All, I am working on Chieftain weapon system. Two huge G5 efficient Fixed beams with thermal vent. what other weapons of choice do you use? Its complicated. HCGxKaLiBeR. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! So I engineered fixed beam lasers, and they cut through enemies like butter. And a Elite Dangerous laser weapons can be enhanced by Engineers to exhibit various experimental effects. Reply more replies. Experimental Overcharged Weapon is an engineer modification that can be applied to weapons. Also put Thermal Vent on the class 4 lasers especially, keeps you at 20% heat all the time if you stay on target (which you will, you're running gimballed beams). It will run hot, I'd suggest tossing a medium LR thermal vent beam in there. With the huge hardpoint you go for beam laser gimballed long range thermal vent. People recommend Thermal Vent because inverting the heat generated by a beam is 9/10 infinitely more useful/powerful than adding 3% damage. myj dyks odt fjrsbn ycjicch fark kxxvmt jltut dfcd wvce